tabstopper wrote:YJMark wrote:You won't beranking out more damage (utally you'll be doing less damage), but at least you won't be dead. It's like a Hunter's Feign Death and a Rogue's Vansih.
Neither of those have you dirtly output more damage. They keep you alive so that youanontinue DPSing oe your threat levels have stabilized. At least, that is how I've always used them on my DPS toons, and how Iould see this being used. Your DPS won't irease using the skill (unless youompare it to being dead). I use Vanish to up my DPS on my Rogue all the time. Hell, it's the single reason I will usually out-DPS even better-geared Fury warriors on a boss fight, assuming our tank doesn't have insane threat generation where Ian'tah him again on threat after I Vanish. Ditto. In raiding, vanish is generally used to pump out more DPS. Even if you let the tank get a ne head start, you'llah him very fast on a well geared raiding rogue (of the same gear level as the tank). Vanish isrial inontrolling agro in most fights. If you don't time it right, you end up having to throttle your DPS anyway (or stop hitting the boss all together). Vanish on trash5 mans is generally used to stop you from getting smked. However, in a raid if you get smked oe you are pretty mh dead. Same thing goes with pretty mh all the
DPS agro reding abilities. They add DPS by allowing you toontinue to DPS and not have to throttle or stop what you are doing. That is the point of an agro dump... or agro reding abilities. DPSlasses simplyan put out more TPS than a good tank (even with salv)... and eventually will need something to dump that agro.